share/hedgewars/Data/Missions/Training/User_Mission_-_Teamwork.lua
author nemo
Fri, 24 Dec 2010 11:54:34 -0500
changeset 4665 fa7ad5f3725f
parent 4664 debfdc340e68
child 4674 6c9d96d06800
permissions -rw-r--r--
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.

loadfile(GetDataPath() .. "Scripts/Locale.lua")()

local player = nil -- This variable will point to the hog's gear
local p2 = nil
local enemy = nil
local bCrate = nil

local GameOver = false

function onGameInit()

	-- Things we don't modify here will use their default values.
	Seed = 0 -- The base number for the random number generator
	GameFlags = gfDisableWind-- Game settings and rules
	SuddenDeathTurns = 9999
	TurnTime = 30000 -- The time the player has to move each round (in ms)
	CaseFreq = 0 -- The frequency of crate drops
	MinesNum = 0 -- The number of mines being placed
	MinesTime  = 1
	Explosives = 0 -- The number of explosives being placed
	Delay = 10 -- The delay between each round
	Map = "Mushrooms" -- The map to be played
	Theme = "Nature" -- The theme to be used

	AddTeam(loc("Feeble Resistance"), 14483456, "Simple", "Island", "Default")
	player = AddHog(string.format(loc("Pathetic Hog #%d"), 1), 0, 50, "NoHat")
	p2 = AddHog(string.format(loc("Pathetic Hog #%d"), 2), 0, 20, "NoHat")

	--AddTeam("Toxic Team", 	1175851, "Simple", "Island", "Robot","cm_binary")
	AddTeam(loc("Cybernetic Empire"), 	1175851, "Simple", "Island", "Robot", "cm_binary")
	enemy = AddHog(loc("Unit 3378"), 5, 30, "cyborg")

	SetGearPosition(player, 2427, 1259)
	SetGearPosition(p2, 2293, 1263)
	SetGearPosition(enemy, 1516, 1519)

end


function onGameStart()

	--mines
	AddGear(1300, 1100, gtMine, 0, 0, 0, 0)
	AddGear(1325, 1100, gtMine, 0, 0, 0, 0)
	AddGear(1350, 1100, gtMine, 0, 0, 0, 0)
	AddGear(1375, 1100, gtMine, 0, 0, 0, 0)
	AddGear(1400, 1100, gtMine, 0, 0, 0, 0)
	AddGear(1425, 1100, gtMine, 0, 0, 0, 0)
	AddGear(1450, 1100, gtMine, 0, 0, 0, 0)
	AddGear(1475, 1100, gtMine, 0, 0, 0, 0)
	AddGear(1500, 1100, gtMine, 0, 0, 0, 0)

	AddGear(1910, 1380, gtMine, 0, 0, 0, 0)
	AddGear(1925, 1380, gtMine, 0, 0, 0, 0)
	AddGear(1950, 1380, gtMine, 0, 0, 0, 0)
	AddGear(1975, 1380, gtMine, 0, 0, 0, 0)
	AddGear(2000, 1380, gtMine, 0, 0, 0, 0)
	AddGear(2025, 1380, gtMine, 0, 0, 0, 0)

	-- crates crates and more crates
	bCrate = SpawnAmmoCrate(2712,1500,amBaseballBat)
	SpawnUtilityCrate(1596,1167,amGirder)
	SpawnAmmoCrate(2728,1978,amPickHammer)
	SpawnAmmoCrate(1728,1647,amBlowTorch)
	SpawnUtilityCrate(2567,1768,amJetpack)
	SpawnAmmoCrate(1251,1466,amDrill)

	ShowMission(loc("Codename: Teamwork"), loc("by mikade"), loc("- Eliminate Unit 3378 |- Feeble Resistance must survive"), 0, 0)

end


function onGameTick()

	--if CurrentHedgehog ~= nil then
	--	AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog))
	--end

end


function onAmmoStoreInit()
	SetAmmo(amBlowTorch, 0, 0, 0, 1)
	SetAmmo(amGirder, 0, 0, 0, 1)
	SetAmmo(amPickHammer, 0, 0, 0, 2)
	SetAmmo(amJetpack, 0, 0, 0, 1)
	SetAmmo(amDrill, 0, 0, 0, 2)
	SetAmmo(amBaseballBat, 0, 0, 0, 1)
	SetAmmo(amSwitch, 9, 0, 0, 0)
	SetAmmo(amSkip, 9, 0, 0, 0)
end

function onGearDamage(gear, damage)
	if (gear == player) and (damage == 30) then
		HogSay(player,loc("T_T"),SAY_SHOUT)
	end
end

function onGearDelete(gear)

	if gear == bCrate then
		HogSay(CurrentHedgehog, loc("Hmmm..."), SAY_THINK)
	end

	if GetGearType(gear) == gtCase then
		TurnTimeLeft = TurnTimeLeft + 5000
	end

	if (gear == enemy) and (GameOver == false) then
		ShowMission(loc("Codename: Teamwork"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0);
	elseif (gear == player) or (gear == p2) then
		ShowMission(loc("Codename: Teamwork"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0)
		GameOver = true
		SetHealth(p2,0)
		SetHealth(player,0)

	end

end