diff -r 73d6d7f27945 -r 08fe08651130 hedgewars/uAIMisc.pas --- a/hedgewars/uAIMisc.pas Sat Apr 06 02:11:02 2013 +0200 +++ b/hedgewars/uAIMisc.pas Sun Apr 07 16:35:48 2013 -0400 @@ -64,7 +64,7 @@ function TestCollExcludingObjects(x, y, r: LongInt): boolean; inline; function TestCollExcludingMe(Me: PGear; x, y, r: LongInt): boolean; inline; function TraceShoveFall(x, y, dX, dY: Real): LongInt; -function TestCollWithLand(x, y, r: LongInt): boolean; inline; +function TestCollWithLand(x, y, r: LongInt): boolean; inline; function RateExplosion(Me: PGear; x, y, r: LongInt): LongInt; inline; function RateExplosion(Me: PGear; x, y, r: LongInt; Flags: LongWord): LongInt; @@ -90,6 +90,7 @@ const KillScore = 200; var friendlyfactor: LongInt = 300; +var dmgMod: real = 1.0; implementation uses uCollisions, uVariables, uUtils, uLandTexture, uGearsUtils; @@ -412,11 +413,10 @@ function RateExplosion(Me: PGear; x, y, r: LongInt; Flags: LongWord): LongInt; var i, fallDmg, dmg, dmgBase, rate, erasure: LongInt; - dX, dY, dmgMod: real; + dX, dY: real; hadSkips: boolean; begin fallDmg:= 0; -dmgMod:= 0.01 * hwFloat2Float(cDamageModifier) * cDamagePercent; rate:= 0; // add our virtual position with Targets.ar[Targets.Count] do @@ -480,12 +480,11 @@ function RateShove(x, y, r, power, kick: LongInt; gdX, gdY: real; Flags: LongWord): LongInt; var i, fallDmg, dmg, rate: LongInt; - dX, dY, dmgMod: real; + dX, dY: real; begin fallDmg:= 0; dX:= gdX * 0.01 * kick; dY:= gdY * 0.01 * kick; -dmgMod:= 0.01 * hwFloat2Float(cDamageModifier) * cDamagePercent; rate:= 0; for i:= 0 to Pred(Targets.Count) do with Targets.ar[i] do @@ -524,10 +523,9 @@ function RateShotgun(Me: PGear; gdX, gdY: real; x, y: LongInt): LongInt; var i, dmg, fallDmg, baseDmg, rate, erasure: LongInt; - dX, dY, dmgMod: real; + dX, dY: real; hadSkips: boolean; begin -dmgMod:= 0.01 * hwFloat2Float(cDamageModifier) * cDamagePercent; rate:= 0; gdX:= gdX * 0.01; gdY:= gdX * 0.01;