diff -r 9bbf8af42ace -r 41d3afaa20c7 QTfrontend/ammoSchemeModel.cpp --- a/QTfrontend/ammoSchemeModel.cpp Fri May 01 11:58:22 2009 +0000 +++ b/QTfrontend/ammoSchemeModel.cpp Sun May 03 17:35:10 2009 +0000 @@ -34,11 +34,12 @@ << QVariant(true) // add mines 8 << QVariant(false) // vampiric 9 << QVariant(false) // karma 10 - << QVariant(100) // damage modfier 11 - << QVariant(45) // turn time 12 - << QVariant(100) // init health 13 - << QVariant(15) // sudden death 14 - << QVariant(5) // case prob 15 + << QVariant(false) // artillery 11 + << QVariant(100) // damage modfier 12 + << QVariant(45) // turn time 13 + << QVariant(100) // init health 14 + << QVariant(15) // sudden death 15 + << QVariant(5) // case prob 16 ; AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : @@ -65,11 +66,12 @@ << "mines" // 8 << "vampiric" // 9 << "karma" // 10 - << "damagefactor" // 11 - << "turntime" // 12 - << "health" // 13 - << "suddendeath" // 14 - << "caseprobability" // 15 + << "artillery" // 11 + << "damagefactor" // 12 + << "turntime" // 13 + << "health" // 14 + << "suddendeath" // 15 + << "caseprobability" // 16 ; QList proMode; @@ -85,11 +87,12 @@ << QVariant(false) // add mines 8 << QVariant(false) // vampiric 9 << QVariant(false) // karma 10 - << QVariant(100) // damage modfier 11 - << QVariant(15) // turn time 12 - << QVariant(100) // init health 13 - << QVariant(15) // sudden death 14 - << QVariant(0) // case prob 15 + << QVariant(false) // artillery 11 + << QVariant(100) // damage modfier 12 + << QVariant(15) // turn time 13 + << QVariant(100) // init health 14 + << QVariant(15) // sudden death 15 + << QVariant(0) // case prob 16 ; QList shoppa; @@ -105,11 +108,12 @@ << QVariant(false) // add mines 8 << QVariant(false) // vampiric 9 << QVariant(false) // karma 10 - << QVariant(100) // damage modfier 11 - << QVariant(30) // turn time 12 - << QVariant(100) // init health 13 - << QVariant(50) // sudden death 14 - << QVariant(1) // case prob 15 + << QVariant(false) // artillery 11 + << QVariant(100) // damage modfier 12 + << QVariant(30) // turn time 13 + << QVariant(100) // init health 14 + << QVariant(50) // sudden death 15 + << QVariant(1) // case prob 16 ; QList basketball; @@ -125,11 +129,12 @@ << QVariant(false) // add mines 8 << QVariant(false) // vampiric 9 << QVariant(false) // karma 10 - << QVariant(100) // damage modfier 11 - << QVariant(30) // turn time 12 - << QVariant(100) // init health 13 - << QVariant(15) // sudden death 14 - << QVariant(0) // case prob 15 + << QVariant(false) // artillery 11 + << QVariant(100) // damage modfier 12 + << QVariant(30) // turn time 13 + << QVariant(100) // init health 14 + << QVariant(15) // sudden death 15 + << QVariant(0) // case prob 16 ; schemes.append(defaultScheme);