diff -r 42bb751cb0ed -r 4f7b57ed18b6 QTfrontend/ammoSchemeModel.cpp --- a/QTfrontend/ammoSchemeModel.cpp Sat Apr 03 13:51:12 2010 +0000 +++ b/QTfrontend/ammoSchemeModel.cpp Sat Apr 03 13:55:39 2010 +0000 @@ -40,15 +40,16 @@ << QVariant(false) // place hog 14 << QVariant(false) // shared ammo 15 << QVariant(false) //disable girders 16 - << QVariant(100) // damage modfier 17 - << QVariant(45) // turn time 18 - << QVariant(100) // init health 19 - << QVariant(15) // sudden death 20 - << QVariant(5) // case prob 21 - << QVariant(3) // mines time 22 - << QVariant(4) // landadds 23 - << QVariant(0) // mine dud pct 24 - << QVariant(2) // explosives 25 + << QVariant(false) // disable land objects 17 + << QVariant(100) // damage modfier 18 + << QVariant(45) // turn time 19 + << QVariant(100) // init health 20 + << QVariant(15) // sudden death 21 + << QVariant(5) // case prob 22 + << QVariant(3) // mines time 23 + << QVariant(4) // landadds 24 + << QVariant(0) // mine dud pct 25 + << QVariant(2) // explosives 26 ; AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : @@ -85,15 +86,16 @@ << "placehog" // 14 << "sharedammo" // 15 << "disablegirders" // 16 - << "damagefactor" // 17 - << "turntime" // 18 - << "health" // 19 - << "suddendeath" // 20 - << "caseprobability" // 21 - << "minestime" // 22 - << "landadds" // 23 - << "minedudpct" // 24 - << "explosives" // 25 + << "disablelandobjects" // 17 + << "damagefactor" // 18 + << "turntime" // 19 + << "health" // 20 + << "suddendeath" // 21 + << "caseprobability" // 22 + << "minestime" // 23 + << "landadds" // 24 + << "minedudpct" // 25 + << "explosives" // 26 ; QList proMode; @@ -115,15 +117,16 @@ << QVariant(false) // place hog 14 << QVariant(true) // shared ammo 15 << QVariant(false) //disable girders 16 - << QVariant(100) // damage modfier 17 - << QVariant(15) // turn time 18 - << QVariant(100) // init health 19 - << QVariant(15) // sudden death 20 - << QVariant(0) // case prob 21 - << QVariant(3) // mines time 22 - << QVariant(4) // landadds 23 - << QVariant(0) // mine dud pct 24 - << QVariant(2) // explosives 25 + << QVariant(false) // disable land objects 17 + << QVariant(100) // damage modfier 18 + << QVariant(15) // turn time 19 + << QVariant(100) // init health 20 + << QVariant(15) // sudden death 21 + << QVariant(0) // case prob 22 + << QVariant(3) // mines time 23 + << QVariant(4) // landadds 24 + << QVariant(0) // mine dud pct 25 + << QVariant(2) // explosives 26 ; QList shoppa; @@ -145,15 +148,16 @@ << QVariant(false) // place hog 14 << QVariant(true) // shared ammo 15 << QVariant(true) //disable girders 16 - << QVariant(100) // damage modfier 17 - << QVariant(30) // turn time 18 - << QVariant(100) // init health 19 - << QVariant(50) // sudden death 20 - << QVariant(1) // case prob 21 - << QVariant(3) // mines time 22 - << QVariant(4) // landadds 23 - << QVariant(0) // mine dud pct 24 - << QVariant(0) // explosives 25 + << QVariant(false) // disable land objects 17 + << QVariant(100) // damage modfier 18 + << QVariant(30) // turn time 19 + << QVariant(100) // init health 20 + << QVariant(50) // sudden death 21 + << QVariant(1) // case prob 22 + << QVariant(3) // mines time 23 + << QVariant(4) // landadds 24 + << QVariant(0) // mine dud pct 25 + << QVariant(0) // explosives 26 ; QList basketball; @@ -175,15 +179,16 @@ << QVariant(false) // place hog 14 << QVariant(true) // shared ammo 15 << QVariant(true) //disable girders 16 - << QVariant(100) // damage modfier 17 - << QVariant(30) // turn time 18 - << QVariant(100) // init health 19 - << QVariant(15) // sudden death 20 - << QVariant(0) // case prob 21 - << QVariant(3) // mines time 22 - << QVariant(4) // landadds 23 - << QVariant(0) // mine dud pct 24 - << QVariant(0) // explosives 25 + << QVariant(false) // disable land objects 17 + << QVariant(100) // damage modfier 18 + << QVariant(30) // turn time 19 + << QVariant(100) // init health 20 + << QVariant(15) // sudden death 21 + << QVariant(0) // case prob 22 + << QVariant(3) // mines time 23 + << QVariant(4) // landadds 24 + << QVariant(0) // mine dud pct 25 + << QVariant(0) // explosives 26 ; QList minefield; @@ -205,15 +210,16 @@ << QVariant(false) // place hog 14 << QVariant(true) // shared ammo 15 << QVariant(true) //disable girders 16 - << QVariant(150) // damage modfier 17 - << QVariant(30) // turn time 18 - << QVariant(50) // init health 19 - << QVariant(15) // sudden death 20 - << QVariant(0) // case prob 21 - << QVariant(0) // mines time 22 - << QVariant(80) // landadds 23 - << QVariant(0) // mine dud pct 24 - << QVariant(0) // explosives 25 + << QVariant(false) // disable land objects 17 + << QVariant(150) // damage modfier 18 + << QVariant(30) // turn time 19 + << QVariant(50) // init health 20 + << QVariant(15) // sudden death 21 + << QVariant(0) // case prob 22 + << QVariant(0) // mines time 23 + << QVariant(80) // landadds 24 + << QVariant(0) // mine dud pct 25 + << QVariant(0) // explosives 26 ; QList barrelmayhem; @@ -235,15 +241,16 @@ << QVariant(false) // place hog 14 << QVariant(true) // shared ammo 15 << QVariant(false) //disable girders 16 - << QVariant(100) // damage modfier 17 - << QVariant(30) // turn time 18 - << QVariant(100) // init health 19 - << QVariant(15) // sudden death 20 - << QVariant(0) // case prob 21 - << QVariant(0) // mines time 22 - << QVariant(0) // landadds 23 - << QVariant(0) // mine dud pct 24 - << QVariant(80) // explosives 25 + << QVariant(false) // disable land objects 17 + << QVariant(100) // damage modfier 18 + << QVariant(30) // turn time 19 + << QVariant(100) // init health 20 + << QVariant(15) // sudden death 21 + << QVariant(0) // case prob 22 + << QVariant(0) // mines time 23 + << QVariant(0) // landadds 24 + << QVariant(0) // mine dud pct 25 + << QVariant(80) // explosives 26 ; QList tunnelhogs; @@ -265,15 +272,16 @@ << QVariant(false) // place hog 14 << QVariant(true) // shared ammo 15 << QVariant(true) //disable girders 16 - << QVariant(100) // damage modfier 17 - << QVariant(30) // turn time 18 - << QVariant(100) // init health 19 - << QVariant(15) // sudden death 20 - << QVariant(5) // case prob 21 - << QVariant(3) // mines time 22 - << QVariant(10) // landadds 23 - << QVariant(10) // mine dud pct 24 - << QVariant(10) // explosives 25 + << QVariant(true) // disable land objects 17 + << QVariant(100) // damage modfier 18 + << QVariant(30) // turn time 19 + << QVariant(100) // init health 20 + << QVariant(15) // sudden death 21 + << QVariant(5) // case prob 22 + << QVariant(3) // mines time 23 + << QVariant(10) // landadds 24 + << QVariant(10) // mine dud pct 25 + << QVariant(10) // explosives 26 ; schemes.append(defaultScheme);