diff -r 6e8b807bda4b -r ba39a1d396c0 hedgewars/uAI.pas --- a/hedgewars/uAI.pas Sun Jun 10 18:56:51 2018 +0200 +++ b/hedgewars/uAI.pas Sun Jun 10 19:12:26 2018 +0200 @@ -288,7 +288,7 @@ AddAction(Actions, aia_Weapon, Longword(amSkip), 100 + random(200), 0, 0); if ((CurrentHedgehog^.MultiShootAttacks = 0) or ((Ammoz[Me^.Hedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoMoveAfter) = 0)) - and (GameFlags and gfArtillery = 0) and (cGravityf <> 0) then + and (CurrentHedgehog^.Effects[heArtillery] = 0) and (cGravityf <> 0) then begin tmp:= random(2) + 1; Push(0, Actions, Me^, tmp); @@ -474,7 +474,7 @@ // Hog has no idea what to do. Use tardis or skip if not bonuses.activity then - if ((HHHasAmmo(Me^.Hedgehog^, amTardis) > 0)) and (CanUseTardis(Me^.Hedgehog^.Gear)) and (random(4) < 3) then + if (((GameFlags and gfInfAttack) <> 0) or (not isInMultiShoot)) and ((HHHasAmmo(Me^.Hedgehog^, amTardis) > 0)) and (CanUseTardis(Me^.Hedgehog^.Gear)) and (random(4) < 3) then // Tardis brings hog to a random place. Perfect for clueless AI begin AddAction(BestActions, aia_Weapon, Longword(amTardis), 80, 0, 0);