share/hedgewars/Data/Scripts/Multiplayer/RandomWeapon.lua
author Henek
Fri, 17 Dec 2010 09:26:02 +0100
changeset 4550 d300ea498486
parent 4513 1dd97c710f5a
permissions -rw-r--r--
added set button to seed edit so maps won't regenerate as often

local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun,
            amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer,
            amBaseballBat, amAirAttack, amMineStrike, amTeleport, amMortar, amCake,
            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
            amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch,
            amGasBomb, amFlamethrower, amSMine, amHammer, amDrillStrike }

local lastRound = -1
local weapon = 0

function onGameInit()
    GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack + gfPerHogAmmo))
end

function onAmmoStoreInit()
    SetAmmo(amSkip, 9, 0, 0, 0)

    SetAmmo(amParachute, 0, 1, 0, 1)
    SetAmmo(amGirder, 0, 1, 0, 2)
    SetAmmo(amSwitch, 0, 1, 0, 1)
    SetAmmo(amLowGravity, 0, 1, 0, 1)
    SetAmmo(amExtraDamage, 0, 1, 0, 1)
    SetAmmo(amInvulnerable, 0, 1, 0, 1)
    SetAmmo(amExtraTime, 0, 1, 0, 1)
    SetAmmo(amLaserSight, 0, 1, 0, 1)
    SetAmmo(amVampiric, 0, 1, 0, 1)
    SetAmmo(amJetpack, 0, 1, 0, 1)
    SetAmmo(amPortalGun, 0, 1, 0, 1)
    SetAmmo(amResurrector, 0, 1, 0, 1)

    for i, w in pairs(weapons) do
        SetAmmo(w, 0, 0, 0, 1)
    end
end

function onNewTurn()
    if lastRound ~= TotalRounds then
        weapon = GetRandom(table.maxn(weapons)) + 1
        lastRound = TotalRounds
    end
    AddAmmo(CurrentHedgehog, weapons[weapon])
end