Thu, 25 Jul 2019 18:40:06 +0200 |
Wuzzy |
Mutant: Remove excess teams if a clan has more than one team
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Tue, 28 May 2019 01:28:59 +0200 |
Wuzzy |
Change mission panel icons for a couple of game styles
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Fri, 17 May 2019 14:15:40 +0200 |
Wuzzy |
Rank tied teams properly in Control, CTF and Mutant
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Mon, 14 Jan 2019 07:14:18 +0100 |
Wuzzy |
Outsource commonly used words in siPointType to QTfrontend
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Wed, 28 Nov 2018 01:44:43 +0100 |
Wuzzy |
Mutant: Don't reduce mutant health in ready phase. Play poison hurt sound as health warning
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Wed, 21 Nov 2018 22:19:58 +0100 |
Wuzzy |
Add Mutant game scheme, and adapt Mutant for the newly unlocked settings
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Wed, 21 Nov 2018 15:41:43 -0500 |
nemo |
I think this is correct way to use iterate over it as a hashmap. don't have much lua practice
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Wed, 21 Nov 2018 15:28:52 -0500 |
nemo |
oops
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Wed, 21 Nov 2018 15:26:54 -0500 |
nemo |
flag crates since waste of time for mutant.
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Tue, 11 Sep 2018 16:18:24 +0200 |
Wuzzy |
Make sure scripts don't break w/ only 1 clan
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Tue, 21 Aug 2018 22:52:46 +0200 |
Wuzzy |
Remove calls to GetVisualGearValues where it's not needed
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Wed, 08 Aug 2018 15:22:34 +0200 |
Wuzzy |
Use capcolDefault in Lua scripts
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Thu, 15 Mar 2018 17:53:34 +0100 |
Wuzzy |
Mutant: When game ends prematurely due to missing land, declare highest-scoring team the winner
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Thu, 15 Mar 2018 15:49:17 +0100 |
Wuzzy |
Mutant: Fix graph title on game draw
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Mon, 12 Mar 2018 12:54:33 +0100 |
Wuzzy |
Use onSkipTurn in scripts to detect turn skips
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